Requiem of the Mountain

As the Final Major Project of my degree, this epic sword-fighting animation was the culmination of everything I had previously learned. Working as part of a team, the animation required careful planning and coordination.

Creating a sword fight

In addition to animation, other personal contributions included production, storyboarding, animatics, filming reference material, hard-surface modelling, rigging, and hand drawn effects.

A challenging choreography

The character animation posed a significant challenge, particularly in developing the visual storytelling and fight choreography. In fact, the piece is not rendered in the Demo Reel to ensure the animation could be showcased clearly, without the interference of visual effects that might have obscured the details.

With a mix of fast-paced action sequences, detailed lip-sync, and acting performances that highlight the character’s personality, balancing dynamic movement with expressive performance required careful planning and precision.

Key moments from the short

A combined effort

I’m ultimately proud of my animation contributions and confident that I delivered on my key responsibilities. None of this would have been possible without the support and talent of my incredible team: Lucinda Austin, Will Dobson-Clark, and Jake Ho.